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The Map Room

Six strategy games,
six tables.

Every game here was played for at least three weeks on a fresh, free account by two of us, then marked on four fixed criteria. Nothing under 7.0 gets a table. “A visit” and “Visits” are what the game asked of us by the second week; “Risk” is how much another player can take from you.

  • Reserved table 8.0 and above
  • Members’ bar 7.5 to 7.9
  • Day pass 7.0 to 7.4
  • Marks Time 35% · Fairness 30% · Depth 20% · Polish 15%
Heroes of History artwork
Table one8.2Reserved table

City builder with hero battles

Heroes of History

The newest game on the map: a bright city builder where the battles are fought by collectable heroes.

A visit
10 minutes
Visits
2 a day
Risk
Nothing to lose
Since
2024
Time8.6
Fair7.8
Depth7.4
Polish9.0
Read the table card →
Grepolis artwork
Table two7.9Members’ bar

Ancient-world conquest

Grepolis

Greek city-states on an island map, with gods, triremes and alliances that decide who keeps what.

A visit
10–15 minutes
Visits
2–3 a day
Risk
Everything to lose
Since
2009
Time7.6
Fair7.4
Depth8.8
Polish8.2
Read the table card →
Tribal Wars artwork
Table three7.7Members’ bar

Medieval village warfare

Tribal Wars

The original browser war game, still running: one village, then two, then a tribe that owns a continent.

A visit
10 minutes
Visits
3 or more a day
Risk
Everything to lose
Since
2003
Time7.2
Fair7.6
Depth9.0
Polish7.2
Read the table card →
Tribal Wars 2 artwork
Table four7.7Members’ bar

Medieval village warfare, modernised

Tribal Wars 2

The sequel with a drawn map, a proper app and the same ruthless economics of villages.

A visit
10 minutes
Visits
2–3 a day
Risk
Everything to lose
Since
2014
Time7.4
Fair7.3
Depth8.4
Polish8.0
Read the table card →
Travian: Legends artwork
Table five7.7Members’ bar

Ancient-world empire building

Travian: Legends

Romans, Gauls or Teutons on a shared map, racing to build a Wonder before everyone else.

A visit
10 minutes
Visits
3 a day
Risk
Everything to lose
Since
2004
Time7.3
Fair7.5
Depth8.9
Polish7.6
Read the table card →
Call of War artwork
Table six7.7Members’ bar

Second World War grand strategy

Call of War

A real-time map of the 1940s where armies take hours to arrive and a match takes weeks to decide.

A visit
10 minutes
Visits
2–3 a day
Risk
Everything to lose
Since
2015
Time7.4
Fair7.2
Depth8.6
Polish7.9
Read the table card →

Artwork on this page belongs to each game’s publisher and is shown for identification. The method behind the marks is on the how we mark page.